Difference between revisions of "other.7z/agb bootrom.7z/agb bootrom/build"

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This page describes the filesystem of <code>other.7z/agb_bootrom.7z/agb_bootrom/build</code>.
 
This page describes the filesystem of <code>other.7z/agb_bootrom.7z/agb_bootrom/build</code>.
  

Revision as of 17:34, 8 March 2021


This page describes the filesystem of other.7z/agb_bootrom.7z/agb_bootrom/build.

Filesystem

(↑ Up one level)

  • 🗁 build
    • 🗀 AgbInclude
    • 🗀 AgbLib
    • 🗁 tools
    • 🖹 AgbLogoData.c
    • 🖹 AgbMnTs3_000605_Sum.txt
    • 🖹 AgbMon.apj
    • 🖹 AgbMon.c
    • 🖹 AgbMon.h
    • 🖹 AgbMonData.c
    • 🖹 AgbMonData.h
    • 🖹 AgbMonDefine.h
    • 🖹 AgbMonDefineArm.s
    • 🖹 AgbMonMacro.h
    • 🖹 AgbMonSound.h
    • 🖹 AgbMonSub.h
    • 🖹 AgbMonSub16.c
    • 🖹 AgbMonSub32.c
    • 🖹 AgbMonTypes.h
    • 🖹 AgbMonUncompFilt16.c
    • 🖹 AgbMonUncompFilt32.c
    • 🖹 AgbMPlay.c
    • 🖹 AgbSound.c
    • 🖹 AgbSoundAsmArm.s
    • 🖹 AgbSoundPrv.h
    • 🖹 AGBデバッガ対応方法.txt
    • 🖹 AGBモニタ履歴.txt
    • 🖹 Arm.map
    • 🖹 ArmDebug.map
    • 🖹 crt0Arm.s
    • 🖹 crt0ArmCst.s
    • 🖹 crt0IncludeArm.s
    • 🖹 crt0KeyAddr.s
    • 🖹 crt0SinTable.s
    • 🖹 crt0subArm.s
    • 🖹 crt0subArmCommon.s
    • 🖹 crt0subArmCst.s
    • 🖹 ds_sine_arm.s
    • 🖹 ds_startup_arm.s
    • 🖹 MPlayDefPrvArm.s
    • 🖹 multi18_Arm.s
    • 🖹 MusicPlayDefArm.s
    • 🖹 sd_cancel_arm.s
    • 🖹 sd_cut_arm.s
    • 🖹 sd_logo_arm.s
    • 🖹 sd_ok_arm.s
    • 🖹 sd_piron_arm.s

Info

This folder contains the source code files for the bootrom of the Game Boy Advance. Most of the code is written in assembly, but some of it is written in C.