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==Contents of the Archive==
 
==Contents of the Archive==
The archive contained Pokémon Emerald's full localization source code, as well as ATI's Wii source tree (including full hardware source code and the Wii Startup Disc's partition data.
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Included in the archive was Pokémon Emerald's full localization source code, and the Wii Startup Disc's partition data, as well as an archive named "tako_main" containing ATI's Wii source tree.
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Findings:
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- [[Wii Startup Disc]] partition data <code>emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part</code>
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- Pokémon Emerald source code <code>emeralds\pm_eme_ose</code>
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- MIDI files for sound effects and music in Pokémon Emerald <code>emeralds\pm_eme_ose\snd_file</code>
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- [[ATI]]'s development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 <code>emeralds\tako_main_052306</code>
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- "[[NNGC Portable Model]]", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch
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- Verilog files for the [[NDEV]], the [[Broadway Evaluation Board]], and the [[Hollywood]] GPU
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- Pre-release versions of [[boot0]] and [[boot1]]
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[[File:Bbgames leak.png|thumb|The original 4chan post, containing just an Anonfiles link.]]
    
==Pokémon Emerald Source Code==
 
==Pokémon Emerald Source Code==