Difference between revisions of "eevee.zip"

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'''eevee.zip''' was leaked on Christmas Eve, 2020, alongside '''t210_t214_brom.7z,''' which was leaked on the same day. This archive contained an NSP file called beluga.nsp, which was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months before the game's official release. This prototype contained a debug menu, unused sprites, unused music, test maps, and placeholder text.<ref>https://twitter.com/Lewchube/status/1342293948132433922</ref>
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[[File:Eevee proto.jpg|thumb|The title screen from the May 2018 Let's Go Eevee prototype, with minor differences, and a debug menu.]]
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eevee.zip was an archive leaked to [[Pokemon Proto General|/ppg/]] on Christmas Eve, 2020, alongside [[t210_t214_brom.7z]]''',''' which was leaked on the same day. This archive contained an NSP file called beluga.nsp, which was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months before the game's official release. This prototype contained a debug menu, unused sprites, unused music, test maps, and placeholder text.<ref>https://twitter.com/Lewchube/status/1342293948132433922</ref>
  
 
The size of the build totaled 8.7 GB when decompressed, which is more than twice the size of the game's release build.
 
The size of the build totaled 8.7 GB when decompressed, which is more than twice the size of the game's release build.
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<references />

Revision as of 18:21, 12 February 2021

The title screen from the May 2018 Let's Go Eevee prototype, with minor differences, and a debug menu.

eevee.zip was an archive leaked to /ppg/ on Christmas Eve, 2020, alongside t210_t214_brom.7z, which was leaked on the same day. This archive contained an NSP file called beluga.nsp, which was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months before the game's official release. This prototype contained a debug menu, unused sprites, unused music, test maps, and placeholder text.[1]

The size of the build totaled 8.7 GB when decompressed, which is more than twice the size of the game's release build.