Difference between revisions of "Wii SDK Middleware"

From Rare Gaming Dump
m (RedBees moved page wii SDK Middleware to Wii SDK Middleware over redirect)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases.
+
{{DISPLAYTITLE:Wii SDK Middleware}}
  
* 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
+
There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases. Middleware that is bolded in this list indicates that we have obtained it.
* Anvil
+
 
* Autodesk HumanIK (Character animation)
+
*3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
* Bink (Video player)
+
*Anvil
* CRIWARE
+
*Autodesk HumanIK (Character animation)
* Crystal Tools
+
*Bink (Video player)
* ego
+
*CRIWARE
* EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR])
+
*Crystal Tools
* Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR])
+
*ego
* Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR])
+
*EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR])
* Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR])
+
*Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR])
* Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR])
+
*Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR])
* IW engine
+
*Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR])
* iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR])
+
*Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR])
* LiveMove (Wii Remote motion control library by AiLive)
+
*IW engine
* Mobiclip (Video player)
+
*iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR])
* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link])
+
*[[JSys]]
* Motion Portrait
+
*'''LiveMove''' (Wii Remote motion control library by AiLive)
* Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR])
+
*'''[[Nintendo European Research and Development|Mobiclip]]''' (Video player)
* MT Framework
+
*'''Mono''' (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link])
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
+
*Motion Portrait
* Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
+
*Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR])
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
+
*MT Framework
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
+
*Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
* Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
+
*Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR])
+
*'''[[NintendoWare]]''' (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
* Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR])
+
*'''Nvidia PhysX''' ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
* RenderWare
+
*Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
* Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
+
*Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR])
* Rockstar Advanced Game Engine
+
*Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR])
* Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR])
+
*RenderWare
* ShiVa
+
*Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
+
*Rockstar Advanced Game Engine
* Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR])
+
*Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR])
* TOSHI
+
*'''ShiVa3D'''
* Unity
+
*[[sysdolphin]]
* Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR])
+
*Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* Vision
+
*Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR])
* VoiceIn ([https://www.beyond3d.com/content/news/303 PR])
+
*TOSHI
* Wwise
+
*Unity
* Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR])
+
*Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR])
 +
*Vision
 +
*VoiceIn ([https://www.beyond3d.com/content/news/303 PR])
 +
*Wwise
 +
*Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR])
 +
 
 +
{{Template:WiiNavbox}}
  
 
[[Category:Wii]]
 
[[Category:Wii]]

Latest revision as of 07:11, 3 March 2021


There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases. Middleware that is bolded in this list indicates that we have obtained it.

  • 3DVia Virtools (PR)
  • Anvil
  • Autodesk HumanIK (Character animation)
  • Bink (Video player)
  • CRIWARE
  • Crystal Tools
  • ego
  • EMotion FX (Character animation) (PR)
  • Fonix VoiceIn (PR)
  • Gamebryo (PR)
  • Havok (PR)
  • Infernal Engine (PR)
  • IW engine
  • iZotope (PR)
  • JSys
  • LiveMove (Wii Remote motion control library by AiLive)
  • Mobiclip (Video player)
  • Mono (.NET framework implementation) (Link)
  • Motion Portrait
  • Morpheme (PR)
  • MT Framework
  • Neova CoreEngine (PR)
  • Net-Z (PR)
  • NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
  • Nvidia PhysX (PR)
  • Omegame Menus Master (PR)
  • Q (PR)
  • Quantum3 (PR)
  • RenderWare
  • Rendez-Vous (PR)
  • Rockstar Advanced Game Engine
  • Scaleform GFx (PR)
  • ShiVa3D
  • sysdolphin
  • Spark! (PR)
  • Torque (PR)
  • TOSHI
  • Unity
  • Vicious Engine (PR)
  • Vision
  • VoiceIn (PR)
  • Wwise
  • Xaitment (PR)