Difference between revisions of "Wii SDK Middleware"

From Rare Gaming Dump
Line 1: Line 1:
There was numerous middleware and game engines made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases.
+
There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases.
  
 
* 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
 
* 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
Line 23: Line 23:
 
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
 
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
 
* Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
 
* Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
+
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
 
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
 
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
 
* Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
 
* Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])

Revision as of 21:00, 24 January 2019

There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases.

  • 3DVia Virtools (PR)
  • Anvil
  • Autodesk HumanIK (Character animation)
  • Bink (Video player)
  • CRIWARE
  • Crystal Tools
  • ego
  • EMotion FX (Character animation) (PR)
  • Fonix VoiceIn (PR)
  • Gamebryo (PR)
  • Havok (PR)
  • Infernal Engine (PR)
  • IW engine
  • iZotope (PR)
  • LiveMove (Wii Remote motion control library by AiLive)
  • Mobiclip (Video player)
  • Mono (.NET framework implementation) (Link)
  • Motion Portrait
  • Morpheme (PR)
  • MT Framework
  • Neova CoreEngine (PR)
  • Net-Z (PR)
  • NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
  • Nvidia PhysX (PR)
  • Omegame Menus Master (PR)
  • Q (PR)
  • Quantum3 (PR)
  • RenderWare
  • Rendez-Vous (PR)
  • Rockstar Advanced Game Engine
  • Scaleform GFx (PR)
  • ShiVa
  • Spark! (PR)
  • Torque (PR)
  • TOSHI
  • Unity
  • Vicious Engine (PR)
  • Vision
  • VoiceIn (PR)
  • Wwise
  • Xaitment (PR)