Difference between revisions of "Wii SDK Middleware"

From Rare Gaming Dump
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* CRIWARE
 
* CRIWARE
 
* EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR])
 
* EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR])
* Gamebryo Engine ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR])
+
* Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR])
 
* Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR])
 
* Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR])
 
* LiveMove (Wii Remote motion control library by AiLive)
 
* LiveMove (Wii Remote motion control library by AiLive)
Line 12: Line 12:
 
* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link])
 
* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link])
 
* Motion Portrait
 
* Motion Portrait
 +
* Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR])
 
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
 
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
 
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
 
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
 
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
 
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
 
* Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
 
* Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
 +
* Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR])
 +
* Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR])
 
* Scaleform GFx
 
* Scaleform GFx
 
* Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR])
 
* Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR])
 
* Unity
 
* Unity
 +
* VoiceIn ([https://www.beyond3d.com/content/news/303 PR])
 
* Wwise
 
* Wwise

Revision as of 19:16, 29 June 2018

There was numerous middleware made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases.

  • 3DVia Virtools (PR)
  • Autodesk HumanIK (Character animation)
  • Bink (Video player)
  • CRIWARE
  • EMotion FX (Character animation) (PR)
  • Gamebryo (PR)
  • Havok (PR)
  • LiveMove (Wii Remote motion control library by AiLive)
  • Mobiclip (Video player)
  • Mono (.NET framework implementation) (Link)
  • Motion Portrait
  • Morpheme (PR)
  • Neova CoreEngine (PR)
  • NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
  • Nvidia PhysX (PR)
  • Omegame (PR)
  • Q (PR)
  • Quantum3 (PR)
  • Scaleform GFx
  • Torque (PR)
  • Unity
  • VoiceIn (PR)
  • Wwise