Search results

From Rare Gaming Dump
  • ...Nintendo SDKs 2010.7z was an archive containing multiple SDKs for Nintendo consoles, leaked in 2010.
    109 bytes (15 words) - 04:17, 29 December 2020
  • ...the SNES to the Nintendo Switch, although most of these are simply retail consoles in a special case with a TV attached; the Wii Fun Center is unique for usin The Wii U and Switch Fun Center units are retail consoles, loading games from USB and the microSD card respectively.
    2 KB (380 words) - 00:30, 27 March 2022
  • ...on OS is the operating system that runs on the 3DS/2DS/New 3DS, and Switch consoles. There are a few major differences between the 3DS version and the Switch v
    281 bytes (47 words) - 19:13, 4 February 2021
  • ! width="50%" |'''Home Consoles'''
    420 bytes (56 words) - 17:55, 16 February 2021
  • All RVL-101 consoles are [[Bollywood]].
    422 bytes (67 words) - 07:33, 4 May 2020
  • On Nintendo consoles, '''eFuse'''s are used as irreversible data storage for keeping values whic Retail consoles typically have everything disabled except for trace, resulting in a byte va
    2 KB (376 words) - 00:16, 19 September 2021
  • | label6 = Relevant consoles
    596 bytes (69 words) - 21:54, 14 March 2021
  • ...nvolving video game consoles. iQue stopped releasing or supporting games & consoles shortly after the release of the iQue 3DS XL, changing their purpose to ser ...of iQue's hardware releases were rebranded versions of Nintendo's handheld consoles, with their [[iQue Player|only home console release]] being designed to cir
    4 KB (679 words) - 07:05, 3 March 2021
  • ...was built from the ground up to circumvent China's ban on home video game consoles by being presented as an educational device and integrating the controller [[Category:Consoles]]
    2 KB (310 words) - 07:37, 6 April 2021
  • ...disc used in Nintendo repair centres used to wipe the NAND from defective consoles.
    855 bytes (115 words) - 08:56, 11 July 2022
  • * '''Time Travelers''' (for 3DS and other consoles)
    800 bytes (115 words) - 04:15, 23 July 2019
  • | label6 = Relevant consoles
    1 KB (137 words) - 17:30, 15 March 2021
  • | label6 = Relevant consoles
    1 KB (151 words) - 17:36, 15 March 2021
  • ...the factory to install the first few titles, 1 is only seen on prerelease consoles including those with the [[Startup Disc Menu]] installed, 2 is seen on earl ...he [[ES]]_ImportBoot function used to update boot2 lead to the bricking of consoles which were installing the update.
    3 KB (531 words) - 09:50, 7 April 2023
  • ...tem Menu 2.0]] was released the very same day, either already installed on consoles or distributed through the update partition on game discs.
    1 KB (191 words) - 17:36, 25 May 2023
  • ...r games, including games from the GameCube and Wii era, and probably other consoles such as the 3DS. It probably has support for the SZS (aka Yaz0) compression
    1 KB (221 words) - 17:33, 17 February 2021
  • ...o computer hardware and firmware, with a particular focus on Nintendo game consoles.
    1 KB (207 words) - 10:54, 23 February 2023
  • | label6 = Relevant consoles
    1 KB (186 words) - 17:45, 15 March 2021
  • ...se of this disc became standard procedure to spread the channel to as many consoles as possible.
    4 KB (557 words) - 16:23, 29 March 2022
  • ...the Forecast Channel show different icons than that found on Japan region consoles. The Japanese icons are more cartoonish, while the America/Europe versions
    1 KB (203 words) - 22:45, 30 April 2022
  • ...dware, software, and online platform development for several of Nintendo's consoles. It was launched in April 2000 as RouteFree, and was subsequently renamed t ...which would later be reused (to some extent) for all of Nintendo's future consoles up to the present day.
    4 KB (672 words) - 08:51, 3 March 2024
  • ...Asian Wii consoles.||Used on European, Australian, Indian, and African Wii consoles. ...apanese and non-mainland Chinese (HK/TW) Wii consoles.||Used on Korean Wii consoles. It is unknown if this applies to the entirety of Chosun<ref>https://kotaku
    10 KB (1,660 words) - 12:55, 11 October 2023
  • ===Development Consoles=== At least 8 GameCube development consoles were made.
    12 KB (1,921 words) - 21:49, 8 February 2024
  • | label6 = Relevant consoles
    2 KB (329 words) - 21:35, 14 March 2021
  • ...ht Fun Center|Fun Center]]''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use '''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ...similar to the consumer-facing System Transfer function on later Nintendo consoles. It was used in cases where a system could still launch and run discs, but
    2 KB (380 words) - 05:39, 13 February 2023
  • | label6 = Relevant consoles
    2 KB (355 words) - 18:08, 15 March 2021
  • Miis are the avatar on consoles like the [[Wii]].
    2 KB (401 words) - 22:21, 3 June 2022
  • ...lmetal5 and could be used to install BootMii as boot2 on [[Bollywood]] Wii consoles with a patched boot1.
    3 KB (454 words) - 10:58, 27 November 2021
  • | label6 = Relevant consoles
    3 KB (416 words) - 21:49, 14 March 2021
  • | label6 = Relevant consoles
    3 KB (507 words) - 21:32, 14 March 2021
  • ...disc, and the disc being distributed in the box of some regular retail Wii consoles on launch day. As such, it is unknown how many (if any) of the physical Sta ...on the disc (with a very similar program also being included on early Wii consoles in place of the System Menu, officially referred to as "System Menu 0") is
    7 KB (1,185 words) - 05:37, 10 July 2021
  • ...te an IS-TWL-DEBUGGER or DSi Panda. These were mainly used for development consoles, and they do not work on retail units.
    4 KB (610 words) - 02:49, 26 January 2024
  • | label6 = Relevant consoles
    5 KB (675 words) - 17:20, 16 March 2021
  • 2 KB (313 words) - 05:37, 10 July 2021
  • [[Category:Consoles]]
    4 KB (575 words) - 21:49, 8 February 2024
  • ...with the DS Classroom software that is connected over the same network. 50 consoles can be connected to one network simultaneously. Once connected, a student c !rowspan="2" | Pre-installed On<br>Retail Consoles
    14 KB (1,864 words) - 02:08, 24 September 2023
  • | label6 = Relevant consoles
    6 KB (804 words) - 11:01, 27 November 2021
  • This article describes the process of how production Wii consoles are set up at the factory, from initial manufacturing of the chips to retai
    6 KB (1,087 words) - 03:02, 17 December 2023
  • ...etwork, accessing servers used for the development of Nintendo's games and consoles. Zammis downloaded a large number of files from these servers rumoured to t ...hactool after using dev-keys however, as it hasn't been signed for retail consoles.
    20 KB (3,238 words) - 03:22, 18 September 2022
  • ...iour as he clears everything up, including some recovery tools for bricked consoles and flashcarts.
    12 KB (2,006 words) - 23:30, 11 March 2020
  • ...at boot, which has been exploited to allow BootMii as boot2 on patched Wii consoles <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot2.mfr<
    14 KB (2,139 words) - 02:57, 13 April 2022
  • ...le and board types used during the early development of the GameCube & Wii consoles, and are the only reason we know about some of these console variants.
    15 KB (2,447 words) - 20:52, 21 May 2022
  • ...m has been region changed, which is used by System Menu 4.2 to brick these consoles by displaying Error 003. Breaks Preloader installation, although Priiloader
    27 KB (4,508 words) - 06:41, 13 July 2022
  • ...dead''' and '''100J''') is the program which conducts factory tests on Wii consoles during factory initialization. It was also distributed to developers for te
    50 KB (8,441 words) - 18:19, 3 March 2021