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From Rare Gaming Dump
  • ...for full debugging and optical disc emulation within the form factor of a retail unit, alongside the ability to read [[NR Discs]]. ...retail GameCube. It features a brown case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • | data4 = Source code, developer software ...ted software, as well as an "RC1_1" install image containing a pre-release retail [[Wii System Menu]]. Due to the nature of the content in this archive, it i
    1 KB (137 words) - 17:30, 15 March 2021
  • [[Category:Retail Software]]
    612 bytes (88 words) - 22:45, 30 April 2022
  • [[Category:Retail Software]]
    652 bytes (91 words) - 22:44, 30 April 2022
  • ...ts software set along with the [[Wii Menu]] to allow switching between the retail Wii Menu and the NDEV Menu. Several versions are available, from which diff
    760 bytes (116 words) - 22:45, 8 March 2022
  • ...lder contains lots of the source code for the Wii's retail and development software and firmware.
    2 KB (233 words) - 18:28, 8 March 2021
  • [[Category:Retail Software]]
    914 bytes (139 words) - 22:46, 30 April 2022
  • ...DS with a screen missing, and all of its functions can be replicated on a retail DS. ...t detect a top screen if one is plugged in. Aside from that, it's a boring retail motherboard and you can put back a normal TWL-SUB board to make it "similar
    6 KB (1,061 words) - 14:21, 2 February 2024
  • ...s a part of the [[Zammis Clark Breach|2020 Zammis Clark breach]] dates the software that this unit runs to be around April 2, 2008, several months before the r *The button prints are darker than the ones you can find on a white retail Nintendo DSi. They're black instead of grey.
    7 KB (1,109 words) - 05:21, 17 April 2023
  • ...u are able to rebuild them from source. The emulator was probably used for software development during the earlier stages of the GameCube's development cycle, The auction images mention a piece of software known as "Dave", although no further details are known as only a small piec
    2 KB (382 words) - 07:02, 3 March 2021
  • ...oles are set up at the factory, from initial manufacturing of the chips to retail shipment. ...ion are then installed, containing the standard set of channels found on a retail console along with the production [[Wii System Menu]].
    6 KB (1,087 words) - 03:02, 17 December 2023
  • [[Category:Retail Software]]
    1 KB (203 words) - 22:45, 30 April 2022
  • ...01; v1.00 does not have a banner, v1.01 does. v1.00 was created before the retail [[Wii System Menu]] was distributed to third party developers and was inten This software came bundled with [[Wii Menu Changer]] discs for developers, and was primar
    1 KB (224 words) - 22:25, 13 May 2022
  • The PC software likely would've been distributed digitally. ===Nintendo DS Software===
    14 KB (1,864 words) - 02:08, 24 September 2023
  • ...ow access to the Trucha Bug which could then be used to install unofficial software such as custom IOSes.
    2 KB (380 words) - 05:39, 13 February 2023
  • '''Dave''' - Unknown software used for GameCube game development '''[[Dolphin Emulator]]''' - API layer used to build GameCube software for Windows
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ...shes development and retail console types (1 being development and 0 being retail), with the rest being a "minor revision number". The console type for the M ...due to it being a prototype, this may signify the existence of a prototype retail-specification board, possibly with a beta [[GameCube IPL|IPL]].
    15 KB (2,447 words) - 20:52, 21 May 2022
  • ...the form of a black box including full Wii hardware with 192MB of RAM (the retail system has 88MB; the GDDR3 area on the NDEV is expanded from 64MB to 128MB, ...baud port. It '''does not have a disc drive or internal hard drive, so all software is read from NAND or the host system. This means that it can only store Wii
    7 KB (1,159 words) - 11:37, 1 April 2023
  • ...d to consumers along with later-run launch day units which already had the software preinstalled. ...nstall the disc, and the disc being distributed in the box of some regular retail Wii consoles on launch day. As such, it is unknown how many (if any) of the
    7 KB (1,185 words) - 05:37, 10 July 2021
  • ...nned iQue Box in functionality, but as the iQue Box project's hardware and software was early in development during its cancellation, most of the Wii's code wa ...the GameCube. The target price of the system was USD$80-90 (lower than the retail price of a GameCube in the US in 2003-2004), although the DVD licensing fee
    4 KB (601 words) - 23:34, 25 September 2021

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