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From Rare Gaming Dump
  • ...through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American English translation and region- ...Limited]], Nintendo's main branch based in Japan, to provide input on how Nintendo products are received by American audiences.
    2 KB (364 words) - 01:03, 12 February 2020
  • ...eing manufactured and will never be updated again. They are mostly used to store information which is sensitive and cannot be changed for security purposes.
    2 KB (376 words) - 00:16, 19 September 2021
  • ...'' stands for Content Licensing Server. It is likely what Nintendo uses to store DS, DSiWare, Wii and WiiWare titles and to license them. ...idump.7z]], there have been references to a directory located somewhere on Nintendo's servers, called "CLSs", or "CLS". This supposedly contains a copy of ever
    7 KB (919 words) - 00:35, 22 February 2021
  • ...eady, then repurposed for [[Starlight Fun Center]] systems, [[iQue]] and [[Nintendo of Korea]] localization use, and possibly other use cases. ...produced (the exact number is unknown). These Wiis were primarily used for store demo kiosks, although some were also released to consumers along with later
    7 KB (1,185 words) - 05:37, 10 July 2021
  • E3 2006 was the event where Nintendo fully unveiled the Wii and its final branding, as well as introducing sever During their presentation, Nintendo showed off a demo of The Legend of Zelda: Twilight Princess. This demo feat
    7 KB (1,140 words) - 21:23, 3 March 2021
  • **Nintendo 64DD IPL source code <code>unsorted.7z\depot.tar\rf\sw\n64os20l\lib\Bringup ...\routefree\bbgames\depot\mk64</code> (this was intended to be partial, but Nintendo accidentally included a complete source code archive, dated November 15, 19
    14 KB (2,139 words) - 02:57, 13 April 2022